Rafael Vitriago · Freelance game designer

Freelance game designer: level design and Unreal Engine development, plus environment and technical art, for PC, mobile, VR and AR. Based in Jaén, Spain.

Now playing
5+Years in the industry
9+Projects shipped
3Studios worked with
5.0Rating on Upwork

Selected work

Worlds I’ve built.

Shipped games and VR for studios and clients. Four highlights here, more below.

01 / 04Mobile gameOut now · Android

Flag Fiesta

A fast, colourful flag quiz for phones: guess or paint flags, then test yourself on places, people and history. Out now on Google Play.

My role: Game design, art and technical art

  • Guess or paint flags
  • Places, people & paintings
  • Geography & history trivia
Get it on Google Play
Ashes of Idunn Tales of Fimbulwinter, level design by Rafael Vitriago

Ashes of Idunn Tales of Fimbulwinter

Third-person action adventure: the Berserker’s journey begins.

Mad Viking Games VR Experience, virtual reality by Rafael Vitriago

Mad Viking Games VR Experience

A Viking mead hall in VR: explore it, then choose your hero.

04 / 04Mobile gameShipped · Google Play

Sugoi Fruit Fusion Wonders

A take on the Suika watermelon mechanic with a twist: merge the fruits and watch the score climb. A two-person project covering art, code and economy design.

My role: 2D artist, programmer, game and economy designer

  • Suika-style merging
  • 2D art & code
  • Economy design
Landmark
Critical path
Cover

What I do · 01 / 03

Spaces that tell the story through their architecture. Every corridor, vista and light source has a job, from blockout and pacing to the final pass.

Unreal Engine 5, Unity

Ashes of Idunn environment: a misty hillside lit by god rays, by Rafael VitriagoAshes of Idunn environment: a forest clearing with a deer in the morning light, by Rafael Vitriago

What I do · 02 / 03

Believable places with a point of view: set dressing, materials, Lumen lighting and cinematics that sell the mood.

Blender, Unreal Engine 5

Lumen lighting
Set dressing
Materials

What I do · 03 / 03

Material pipelines, optimisation and performance budgets, so the art survives a phone GPU, a standalone headset or a PCVR build.

Toolkit

  • Unreal Engine 5
  • Unity
  • Blender
  • Photoshop
PCVR
Standalone headsets
Phone GPUs

Experience

  1. Now

    Level design and 3D generalist

    Freelance

    Level design, environment art and 3D generalist work for games, ArchViz, VR and AR, for studios and clients worldwide.

  2. Previously

    Technical artist

    ConeCorp

    Optimised assets, built material pipelines and kept visual fidelity intact from concept to real-time render.

  3. Previously

    Game designer

    Mad Viking Games

    Core member of the design team on Ashes of Idunn: level design, environment art, VR and AR experiences, character showcases and the cinematic trailer.

Client reviews

4 completed jobs on Upwork, every one rated five stars.

“Rafael is an amazing contractor and helped us complete our project on time by matching our requirements. I definitely recommend Rafael to anyone for their work!”
Unreal Engine material creation
“Nothing extra to add — it just worked as expected. Even went above and beyond by solving some extra issues with GitHub along the way.”
PCVR in UE5
“Delivered exactly what was needed for our VR Backrooms game. Solid Unreal developer who understands the brief and executes cleanly.”
VR Backrooms game
“Great work!”
Level designer

About

I’m a level designer and environment artist based in Jaén, Spain. I care about game spaces that carry the narrative through their architecture: a well-built level can tell as much of the world as the script does.

Venezuelan, raised in Canada, with years in the United States along the way. I work in English and Spanish, remotely, with teams anywhere.

Education
Master’s in Video Game CreationUniversidad de Málaga
B.A. Digital Game Design, Magna Cum LaudeUniversidad Andrés Bello
Languages
English and Spanish
Also
Pre-production, world-building, ArchViz